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	<title>Virtual Reality Archives - Archipreneur</title>
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		<title>The Top 5 Virtual Reality and Augmented Reality Apps for Architects</title>
		<link>https://archipreneur.com/top-5-virtual-reality-augmented-reality-apps-architecture/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=top-5-virtual-reality-augmented-reality-apps-architecture</link>
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		<dc:creator><![CDATA[Lidija Grozdanic]]></dc:creator>
		<pubDate>Thu, 03 Aug 2017 15:30:22 +0000</pubDate>
				<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[apps for architects]]></category>
		<category><![CDATA[architecture & technology]]></category>
		<category><![CDATA[ARki]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Fuzor]]></category>
		<category><![CDATA[Pair]]></category>
		<category><![CDATA[SmartReality]]></category>
		<category><![CDATA[Storyboard VR]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[VR technologies]]></category>
		<category><![CDATA[VR technologies for the AEC industry]]></category>
		<guid isPermaLink="false">http://www.archipreneur.com/?p=3497</guid>

					<description><![CDATA[<p>Virtual reality and augmented reality tools for the AEC industry are getting increasingly better and more optimized. As prices keep dropping, there are fewer reasons why every architect, engineer, contractor, and owner shouldn’t use some form of VR/AR in bringing their projects to life. From being a novelty a few years ago, VR/AR solutions are [&#8230;]</p>
<p>The post <a href="https://archipreneur.com/top-5-virtual-reality-augmented-reality-apps-architecture/">The Top 5 Virtual Reality and Augmented Reality Apps for Architects</a> appeared first on <a href="https://archipreneur.com">Archipreneur</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h5>Virtual reality and augmented reality tools for the AEC industry are getting increasingly better and more optimized. As prices keep dropping, there are fewer reasons why every architect, engineer, contractor, and owner shouldn’t use some form of VR/AR in bringing their projects to life.</h5>
<p>From being a novelty a few years ago, VR/AR solutions are slowly becoming a medium that’s transforming the way professionals in the AEC industry communicate, create and experience content. Offering a more immersive experience of architectural designs, but also products and areas related to space building, Virtual Reality (VR) or Augmented Reality (AR) tools are becoming an industry standard that offers rapid iterations and opportunity to refine designs in collaboration with clients and colleagues.</p>
<p>While Virtual Reality (VR) creates fully computer-generated and driven environments, Augmented Reality (AR) delivers virtual elements as an overlay to the real world. This is why, while leveraging the same type of technology, Virtual Reality (VR) and Augmented Reality (AR) are taking different paths to the end user as well as various industries. Also, VR is thought to be a tool better suited to architects, while AR will likely find more uses in construction.</p>
<p>Although both these groundbreaking technologies are exploding, they are still in an early development stage. In order to provide a more structured overview of the most interesting solutions out there, we compiled a list of VR/AR tools that best suit those working the in AEC industry.</p>
<h3>#1 – ARki</h3>
<p><a href="http://www.darfdesign.com/arki.html" target="_blank" rel="noopener">ARki</a> is a real-time augmented reality visualization service for architectural models. It incorporates AR technology into architecture by providing 3-D models with multiple levels of interactivity for both design and presentation purposes.</p>
<p>ARki can be used on any IOS/Android device. It simply overlays 3-D models onto existing 2-D floor plans, but also provides several other interactive functionalities, including real-time shadow analysis and material selection. Users can capture and record custom views of models in both movie and 3-D still format, and share their content via email or social media with a few clicks.</p>
<figure id="attachment_3558" aria-describedby="caption-attachment-3558" style="width: 1000px" class="wp-caption alignnone"><img fetchpriority="high" decoding="async" class="size-full wp-image-3558" src="https://archipreneur.com/wp-content/uploads/2017/08/ARki_AugmentedReality.jpg" alt="ARki is a real-time Augmented Reality visualization service for architectural models." width="1000" height="667" srcset="https://archipreneur.com/wp-content/uploads/2017/08/ARki_AugmentedReality.jpg 1000w, https://archipreneur.com/wp-content/uploads/2017/08/ARki_AugmentedReality-600x400.jpg 600w, https://archipreneur.com/wp-content/uploads/2017/08/ARki_AugmentedReality-666x444.jpg 666w, https://archipreneur.com/wp-content/uploads/2017/08/ARki_AugmentedReality-768x512.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption id="caption-attachment-3558" class="wp-caption-text">© ARki</figcaption></figure>
<h3>#2 – Storyboard VR</h3>
<p><a href="https://www.artefactgroup.com/work/storyboard-vr/" target="_blank" rel="noopener">Storyboard VR</a> is a free prototyping and visualization tool that can be used by architects, AEC professionals, artists and creators. It allows users to pull in, arrange, scale and animate simple 2-D assets. The creators of Storyboard VR, design firm Artefact, developed it for their own internal use for Virtual Reality (VR) projects they worked on. They created their own tool to quickly and easily prototype VR experiences.</p>
<p>You can create and upload transparent drawings and environment maps from your existing sketching tools to Storyboard VR, then select your assets and build a storyboard. The ease of use allows designers to share ideas and get feedback early in the design process. Storyboard VR also features slides – sequential scenes – providing something like a Virtual Reality (VR) version of PowerPoint.</p>
<h3>#3 – <a href="https://archipreneur.com/from-architect-tech-founder-israel-medina-augmented-reality-app-pair/">Pair</a></h3>
<p><a href="http://www.pair3d.com/" target="_blank" rel="noopener">Pair</a> (formerly Visidraft) used proprietary computer vision and augmented reality technologies to build an app, which allows architects to drag-and-drop 3-D models of consumer furnishings and appliances into their designs using iPhones or iPads. Their online catalog of models and assets now features over 200 home and office furniture products from Fortune 500 manufacturers, with new products being added every day.</p>
<p>After launching their app, the firm saw that a large percentage of their growth was coming from furnishings and appliance manufacturers. What makes Pair different from other Augmented Reality (AR) solutions is their focus on products and consumers – it allows users to physically walk around a virtual 3-D product like it is in their home of office space.</p>
<figure id="attachment_3557" aria-describedby="caption-attachment-3557" style="width: 1000px" class="wp-caption alignnone"><img decoding="async" class="size-full wp-image-3557" src="https://archipreneur.com/wp-content/uploads/2017/08/Pair-3.0app-UI-Design.jpg" alt="The app Pair allows architects to drag-and-drop 3-D models of consumer furnishings and appliances into their designs using iPhones or iPads." width="1000" height="518" srcset="https://archipreneur.com/wp-content/uploads/2017/08/Pair-3.0app-UI-Design.jpg 1000w, https://archipreneur.com/wp-content/uploads/2017/08/Pair-3.0app-UI-Design-600x311.jpg 600w, https://archipreneur.com/wp-content/uploads/2017/08/Pair-3.0app-UI-Design-704x365.jpg 704w, https://archipreneur.com/wp-content/uploads/2017/08/Pair-3.0app-UI-Design-768x398.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption id="caption-attachment-3557" class="wp-caption-text">© Pair</figcaption></figure>
<h3>#4 – SmartReality</h3>
<p><a href="http://smartreality.co/" target="_blank" rel="noopener">SmartReality</a> is an augmented reality mobile app that uses the mobile device’s camera to overlay an interactive BIM model over printed construction plans to create 3-D visualizations of projects. It allows users to zoom, expose structural layers with a touch, move through stages of a project over time and record images and video of their experience. Users can create a free account to upload 2-D plans and get matching 3-D plans and models for a quote.</p>
<p>The SmartReality app is also available in a VR version developed by the JBKnowledge Labs R&amp;D team. This version lets users virtually walk through building models using virtual reality solutions like the Oculus Rift, Samsung Gear and Google Project Tango.</p>
<h3>#5 – Fuzor</h3>
<p><a href="https://www.kalloctech.com/" target="_blank" rel="noopener">Fuzor</a> is a real-time rendering app that integrates with Revit. It uses the technology originally designed by Kalloc Studios for game design and offers a bi-directional live link with Revit, allowing users to move around, visualize, annotate, and inspect BIM information, while also syncing changes between the two tools.</p>
<p>The live link is what allows Fuzor to instantly update and reflect the modifications done in a Revit file. It supports various measurements, clash analysis, lighting analysis, color and visibility filters, cross section and section cut rendering, and walkthrough video rendering with BIM information embedded.</p>
<p>For collaboration with construction sites, BIM Solution supports mobile devices BIM drawing visualization via Google Drive or Dropbox. Fuzor currently provides support for Revit, Archicad, Rhinoceros 3-D, Navisworks, SketchUp, FBX, and 3-DS files.</p>
<figure id="attachment_3562" aria-describedby="caption-attachment-3562" style="width: 1000px" class="wp-caption alignnone"><img decoding="async" class="wp-image-3562 size-full" src="https://archipreneur.com/wp-content/uploads/2017/07/Fuzor-4D-VR_web.jpg" alt="Fuzor is a real-time rendering app" width="1000" height="563" srcset="https://archipreneur.com/wp-content/uploads/2017/07/Fuzor-4D-VR_web.jpg 1000w, https://archipreneur.com/wp-content/uploads/2017/07/Fuzor-4D-VR_web-600x338.jpg 600w, https://archipreneur.com/wp-content/uploads/2017/07/Fuzor-4D-VR_web-704x396.jpg 704w, https://archipreneur.com/wp-content/uploads/2017/07/Fuzor-4D-VR_web-768x432.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption id="caption-attachment-3562" class="wp-caption-text">© Fuzor</figcaption></figure>
<p style="text-align: center;">***</p>
<p>What other Virtual Reality (VR) or Augmented Reality (AR) tools do you find interesting? Have you incorporated any of these in your workflow? Let us know about your experiences.</p>
<p>The post <a href="https://archipreneur.com/top-5-virtual-reality-augmented-reality-apps-architecture/">The Top 5 Virtual Reality and Augmented Reality Apps for Architects</a> appeared first on <a href="https://archipreneur.com">Archipreneur</a>.</p>
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		<title>Will Virtual Reality Redefine the Way Architects Work?</title>
		<link>https://archipreneur.com/will-virtual-reality-redefine-the-way-architects-work/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=will-virtual-reality-redefine-the-way-architects-work</link>
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		<dc:creator><![CDATA[Lidija Grozdanic]]></dc:creator>
		<pubDate>Tue, 30 Aug 2016 15:30:59 +0000</pubDate>
				<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[architecture & technology]]></category>
		<category><![CDATA[CGarchitect]]></category>
		<category><![CDATA[future of architecture]]></category>
		<category><![CDATA[Hype Cycle]]></category>
		<category><![CDATA[NBBJ]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[VR technologies]]></category>
		<category><![CDATA[VR technologies for the AEC industry]]></category>
		<guid isPermaLink="false">http://www.archipreneur.com/?p=2206</guid>

					<description><![CDATA[<p>These days, virtual reality seems to be the most important buzzword across several industries. This technological advancement is capturing the imagination of tech communities and architects alike, but does VR really have a future in architecture? Computer graphics have come a long way since Ivan Sutherland&#8217;s Sketchpad. Sutherland’s vision of entire environments being controlled and [&#8230;]</p>
<p>The post <a href="https://archipreneur.com/will-virtual-reality-redefine-the-way-architects-work/">Will Virtual Reality Redefine the Way Architects Work?</a> appeared first on <a href="https://archipreneur.com">Archipreneur</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h5>These days, virtual reality seems to be the most important buzzword across several industries. This technological advancement is capturing the imagination of tech communities and architects alike, but does VR really have a future in architecture?</h5>
<p>Computer graphics have come a long way since Ivan Sutherland&#8217;s Sketchpad. Sutherland’s vision of entire environments being controlled and generated by computers has become more of a reality in the last decade. Gadgets such as head-mounted displays, data gloves, virtual reality controllers, and motion trackers are all promising to become as commonly used as smartphones. While skeptics question the true groundbreaking potential of VR, the adoption rate of this new technology seems to be on the rise.</p>
<p>Analyst firm Gartner has been keeping a close eye on emerging technologies for over 20 years. Their annual Hype Cycle research method visualizes the dynamics whereby new technologies emerge and develop. The chart predicts the evolution of emerging technologies in the IT and communication industries, separating the hype from industry drivers that actually evaluate their maturity, as well as commercial and business applicability.</p>
<p>The Hype Cycle usually includes five key phases of a technology&#8217;s life cycle:</p>
<ul>
<li>The first, known as the <strong>Innovation Trigger</strong>, marks the kickoff of a technology breakthrough followed by hype generated by the mass media. At this time, no significant usable products or commercial viability can be seen.</li>
<li>The second stage, the <strong>Peak of Inflated Expectations</strong>, relates to early success stories and publicity. At this point, the curve starts to decline with the beginning of negative press coverage.</li>
<li>In the third phase, the <strong>Trough of Disillusionment</strong>, interest in the initial breakthrough wanes as experiments and implementations fail.</li>
<li>When the second and third generation products are launched and combined with a set of offered services, the technology reaches the <strong>Slope of Enlightenment</strong>. This is the stage in which new practices start developing pilots before they reach a high-growth adoption phase.</li>
<li>When/if the technology reaches the <strong>Plateau of Productivity</strong>, mainstream adoption will take off; this is also the time when investments pay off.</li>
</ul>
<p><a href="http://www.gartner.com/newsroom/id/3114217" target="_blank" rel="noopener">Gartner&#8217;s findings</a> built on data collected up until 2015 show that virtual reality has reached the Slope of Enlightenment, together with autonomous field vehicles and enterprise 3D printing. The Hype Cycle chart shows that it&#8217;s probably going to take another 5 to 10 years for virtual reality to go mainstream. In the short term, the development of VR is expected to continue and, according to tech experts, will be mostly driven by the gaming industry.</p>
<p>When it comes to architecture, five years ago it was easy to dismiss VR as another passing fad, but now it seems that VR may be here to stay. Though mainstream architecture firms are not known for their readiness to invest in new technologies, VR seems to be gathering momentum. Firms are starting to use VR both internally, as part of their design processes, as well as externally, in communication with clients.</p>
<p>CGarchitect&#8217;s Jeff Mottle claims that the future of the technology in architecture and ArchViz lies in its potential to provide scale and presence: &#8220;Two things that also neatly sum up what we feel when we experience architecture in the real world. This ability to experience a space we can’t visit, or one that does not yet exist, is the basis of nearly everything professionals in the field of architectural visualization do on a daily basis, so really VR is quite complementary and takes what we do to another level.&#8221;</p>
<p>One of the most important questions to ask when it comes to the future of VR is whether its evolution will be driven by pursuits for visual fidelity (image quality) or commercialization. Mottle believes that the technology is likely to develop in both directions, and stresses interactivity as its most important aspect for adding value. In the foreseeable future, the consumer space will play a crucial role in the evolution of the tool, but the high price tag seems the largest obstacle in a more widespread use of VR in architecture offices.</p>
<p>A recent <a href="http://www.cgarchitect.com/2016/07/survey-results-vr-usage-in-arch-viz" target="_blank" rel="noopener">survey conducted by CGarchitect</a>, which focused on the architectural visualization industry, shows a rising adoption of VR in the last year. Around 69% of surveyed professionals are already using VR/AR/MR in their workflow or are planning to use it in the next two years. Though the survey included a relatively small number of respondents, its results provide a useful cross section of the industry and show an enthusiasm with which architects are welcoming VR.</p>
<p>Seattle-based <a href="http://www.nbbj.com/" target="_blank" rel="noopener">NBBJ</a> is one of the architecture firms that has had the most success in keeping step with technology. NBBJ developed their self-contained venture Visual Vocal to build a VR platform that was integrated into the firm&#8217;s design process. By using VR, NBBJ hopes to speed up collaboration and communication between designers and allow them to make decisions based on fast client feedback. The new productivity tool will allow architects to build VR versions of 3D models that can be explored on a smartphone.</p>
<figure id="attachment_2244" aria-describedby="caption-attachment-2244" style="width: 1000px" class="wp-caption alignnone"><img decoding="async" class="size-full wp-image-2244" src="https://archipreneur.com/wp-content/uploads/2016/08/parametric-1_720_405_web.jpg" alt="computational design tools" width="1000" height="563" srcset="https://archipreneur.com/wp-content/uploads/2016/08/parametric-1_720_405_web.jpg 1000w, https://archipreneur.com/wp-content/uploads/2016/08/parametric-1_720_405_web-600x338.jpg 600w, https://archipreneur.com/wp-content/uploads/2016/08/parametric-1_720_405_web-704x396.jpg 704w, https://archipreneur.com/wp-content/uploads/2016/08/parametric-1_720_405_web-768x432.jpg 768w" sizes="(max-width: 1000px) 100vw, 1000px" /><figcaption id="caption-attachment-2244" class="wp-caption-text">NBBJ used computational design tools during schematic design and design development for the Hangzhou Olympic Sports Center in China to refine the competition design and explore how best to maximize the fan experience, use less material such as steel and model energy performance. | © NBBJ</figcaption></figure>
<p>Together with mobile and cloud-based solutions, VR is expected to replace conventional communication such as email. The team, led by John San Giovanni and Sean House, raised $500,000 for Visual Vocal, which will not only be developed as a solution for architecture, but for other industries as well. Future plans for the platform includes creating solutions for the aerospace industry, product design, and biotech.</p>
<p>For its new corporate headquarters in California, computer chip maker NVIDIA demonstrated VR’s potential on a completed building powered by NVIDIA products. The VR headsets allowed Gensler designers to navigate structural models and notice design flaws that might otherwise be missed in 2D environments. They also provided a more realistic view of how much light would enter the interior, and bounce off reflective surfaces or be absorbed.</p>
<p>While we&#8217;re waiting to see if VR assumes a more significant role in the architectural design process, those focused on creating architecture-related products might consider using VR to boost their marketing efforts. Global brands are already using VR to attract new customers. According to a new survey conducted by <a href="http://www.greenlightinsights.com/reports/2016-consumers-report/" target="_blank" rel="noopener">Greenlight Insights | Market Insights for Virtual &amp; Augmented Reality</a>, people are more likely to buy a product from a brand that uses VR, as this makes them appear more forward-thinking. The survey shows that 53% of responders are more likely to purchase products from brands that use VR than those that still haven&#8217;t adopted the technology.</p>
<p style="text-align: center;">***</p>
<p>Do you think virtual reality has a future in architecture? How will it affect the way we design buildings and communicate with clients?</p>
<p>The post <a href="https://archipreneur.com/will-virtual-reality-redefine-the-way-architects-work/">Will Virtual Reality Redefine the Way Architects Work?</a> appeared first on <a href="https://archipreneur.com">Archipreneur</a>.</p>
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